New Testament Scripture Stories – Production Workflow Summary
Artifact Type: Product Production Plan and Workflow Document
Role: Resource Manager and Production Planner
Organization: Publishing Services Department, The Church of Jesus Christ of Latter-day Saints
Timeframe: April 2024 – December 2026
Role: Resource Manager and Production Planner
Organization: Publishing Services Department, The Church of Jesus Christ of Latter-day Saints
Timeframe: April 2024 – December 2026
Project Context
The New Testament Scripture Stories initiative is a multi-platform publishing project designed to deliver illustrated, animated, and interactive scripture stories for web, app, and print. The project is part of a larger digital ecosystem that translates complex theological narratives into accessible experiences for children and families worldwide. As part of the production planning team, my role involved aligning creative operations with user, stakeholder, and institutional needs.
Purpose of the Artifact
The New Testament Workflow document serves as a product management blueprint that integrates UX-aligned principles—clarity, systems thinking, and iterative design—into large-scale creative operations. It visualizes how art, animation, and publishing teams collaborate across phases to deliver consistent, audience-centered content.
Educational Relevance
As a teaching artifact, this document models how UX and product management principles apply beyond digital interfaces—demonstrating how designers can manage complex, multi-disciplinary systems where user value, production efficiency, and institutional priorities converge. It provides a concrete example of translating design thinking into organizational design.
The Living Christ – Augmented Reality Usability Study
Artifact Type: UX Research Report and Observational Study Summary
Role: Manager, Animation and Motion Design Team
Organization: Publishing Services Department, The Church of Jesus Christ of Latter-day Saints
Date: July 2024
Role: Manager, Animation and Motion Design Team
Organization: Publishing Services Department, The Church of Jesus Christ of Latter-day Saints
Date: July 2024
Project Context
The Living Christ augmented reality (AR) experience is an interactive mobile application that immerses users in scriptural events depicting the Savior’s appearance to the Nephites. Before release, the client requested a round of user testing to evaluate usability, engagement, and narrative comprehension. As the project manager, I coordinated the testing process between the vendor and the client, overseeing participant recruitment, observation setup, and post-test analysis.
Study Overview
The usability study involved 35 participants—including 30 youth (ages 12–18) and 5 youth leaders—who used their smartphones to engage with the AR experience. Each participant completed a series of exploratory tasks and shared impressions through moderated interviews. Sessions lasted approximately 5–10 minutes per user and were conducted at Utah Valley University. Observations were recorded through screen captures and qualitative field notes.
UX and Educational Reflection
This artifact illustrates the application of human-centered design and formative evaluation within a faith-based digital product. By adapting usability testing methods to a sacred storytelling context, the project bridged narrative intent with interaction design practice. The process exemplifies how UX research, instructional design, and media production can converge to create meaningful, user-informed religious education tools.
As a teaching artifact, it models a real-world case study in UX research, showing students how observational methods and iterative testing translate to insights that inform both design and pedagogy—core skills in any UX curriculum.
Animation and Motion Design Team – Outsourcing Strategy
Artifact Type: Strategic Operations Plan and Vendor Relationship Framework
Role: Manager, Animation and Motion Design Team
Organization: Publishing Services Department, The Church of Jesus Christ of Latter-day Saints
Date: October 2025
Role: Manager, Animation and Motion Design Team
Organization: Publishing Services Department, The Church of Jesus Christ of Latter-day Saints
Date: October 2025
Project Context
The Team Outsourcing Strategy outlines a multi-year operational plan for establishing a sustainable network of preferred creative partners. The goal was to evolve from an internal production model to a distributed, vendor-driven ecosystem capable of scaling high-quality animation and motion design projects while maintaining institutional standards.
Purpose and Goals
The document provides a blueprint for building an outsourcing house model, emphasizing strategic partnerships, workflow transparency, and relationship-based collaboration.
UX and Product Management Reflection
This initiative demonstrates the application of systems design and human-centered management to creative operations. Just as UX designers build experiences through empathy and iteration, this strategy builds institutional experience systems in which vendors, coordinators, and clients share clarity, communication, and purpose.
The plan showcases the importance of relationship design—establishing trust, aligning processes, and ensuring every creative partnership enhances both the user’s experience and the organization’s capacity for inspired storytelling.